Attach Polygons Tool for Maya like in 3ds Max

The same like in 3dsmax. Attach polygons via Maya Python Api and Maya cmds to existing mesh.
Not combine, no cheating. Also with skinning support.
Limitation : very slow.
Download : attachObjects.zip


Just unzip the script into C:/maya_scripts/modeling and make a Python shelf button in Maya with this code:

import sys
import maya.cmds as cmds 
path = 'C:/maya_scripts/modeling'
if path not in sys.path:
    sys.path.append(path) 
import attachObjects; attachObjects.main();