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Evgeniy Zaitsev

Technical Artist

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Helpful info

3dsMax Script

  • 3dsMax: Separate Mesh By Smoothing Groups

Blender Python

  • Blender: 3D View: Toggle Views

Houdini

  • Arnold for Maya – Custom velocity Motion Blur
  • Houdini course at CG Spectrum
  • Houdini: Toggle Views

Maya Python API

  • Attach Polygons Tool for Maya like in 3ds Max
  • Convert Vertex Normals to Soft/Hard Edges using Maya Python API
  • Create png file using OpenMaya.MImage()
  • Generate random uv’s Maya Python API
  • Get all attributes from the kFileTexture node Maya Python API
  • Get all extra attributes Maya Python API
  • get MDagPath() from MObject()
  • Maya: Extra Attributes using Maya API classes
  • Maya: isMeshHasSkinCluster()
  • OpenMaya.MTransformationMatrix Rotation matrix from 3 vectors
  • Traversing whole scene file Maya Python API

Tutorials

  • Arnold for Maya – Custom velocity Motion Blur
  • Maya 2016: Bake Pivot Orientation

UDK Materials

  • UDK: Triplanar UV mapping shader

Categories

  • 3dsMax Script (1)
  • Blender Python (1)
  • Houdini (3)
  • Maya Python API (11)
  • Tutorials (2)
  • UDK Materials (1)

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